
3D Prop/Environment Artist
3D Prop/Environment Artist
These rocks were created for a level in Coldsnap, a game developed by Icebreak Studios. I created four variations of frozen rocks for the level designers to place around the level in different orientations. The rocks are designed to be versatile and placed in any way the level designers see fit.
Time Elapsed: 4.5 hrs
Sculpted in Zbrush
Retopology done in Blender
Textured in Substance Painter
3D Prop/Environment Artist
3D Prop/Environment Artist
3D Prop/Environment Artist
3D Prop/Environment Artist













This is my current blockout for the project, but it went through some iteration to get here.

My Reference Board, I gathered as many references as I could find that matched my vision for the project, and spent some time find a color palette that will give the scene the feeling I'm looking for.

I wanted to make an illustration to guide my work going forward. I'm not super familiar with environment illustration, and I think that shows here in how stiff and boxy the cabin looks, next to how curvy and whimsical my references look.

I wanted to move on to blockout to get a better idea of the space. I started replicating my illustration but the more I looked at it the less it sparked joy, So I took the part of it that I liked and remade the parts I didn't.

I ended with a much better shape for the cabin than before. I kept the architecture simple as I want to focus on textures and style, I still need to add other details before I can move on to proper modeling and sculpting, but I'm much happier with this.